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Mass effect site 2 project andromeda1/28/2024 ![]() ![]() When you attempt to leave, Ryder will notice the squadmates conversing together, and the salarian Pathfinder (accompanied by the asari and/or turian Pathfinders if their respective stories have been resolved) holds you up to chat for a bit. Return to the Tempest to continue exploring You can keep exploring this small section of Meridian, or proceed to the eastern side of the main room to board the Tempest and leave Meridian. When you've spoken to the tenth mandatory person, the next objective will be added. Next to the exit to the Tempest, you can speak to Specialist Rynn Gee, who'll let Ryder listen to a coded call from the quarian ark Keelah Si'yah, and for some unexplained reason the message is to stay away from where they are. You can also join in on the dance floor next to Peebee if you feel up to it, though she makes no comment about it. The rest are only present during this mission, and most are dependent on them surviving something that could have killed them early on: Sloane Kelly, Nozomi Dunn, Zevin Raeka / Lumont Hayjer, Moshae Sjefa (one of the latter two may be present on return trips if selected as ambassador).īirtak, one of Drack's missing scouts, makes an appearance here even if you saved Raeka at the expense of the other scouts in Hunting the Archon. Some of them are permanent Port Meridian mainstays, like Specialist Rynn Gee and the trio of Iora Pillay, Hunter Kerry, and Darla vas Hyperion, and you can pester them on later visits. Other people you can directly talk to are completely optional. Zevin Raeka/ Lumont Hayjer, the salarian Pathfinder that represents the future - Good representation of the Initiative's goals, but Addison will comment on how it's not the most inspirational choice, and Kesh just notes how bad the choice is. ![]() Note: This option is not available if you haven't created an outpost on Elaaden. Kesh laughs at this while Tann despises the choice and Addison will say it's rather unorthodox. ![]() Nakmor Morda, the krogan leader of New Tuchanka - Gives the krogan a voice.Kandros will approve of how well he protects the outpost (relative to being a military or scientific outpost), despite opposition. August Bradley, the human mayor of Prodromos outpost on Eos - A good leader and representation of the outposts, but Kesh reasons his leadership experience is on a very small scale.Moshae Sjefa, the influential angaran leader - Gives the angara a voice, but Kandros argues they have enough of a voice, and Tann recommends that it needs to be more Initiative-focused.Tann then suggests the salarian Pathfinder, and you will then have to choose between four options: The four politicians can't make the choice using a people's vote, as they cannot impose a vote on the angara, Kadara, or Elaaden. Whatever your response to this, Ryder will be told they have to nominate someone as an ambassador to the Nexus.Īt this point, you can argue that this shouldn't be Pathfinder's choice, but they'll force you to choose anyway, since you are the only one who acted for everyone, Initiative or not. Ryder will start by interrupting Addison telling off Tann, and then Tann claims you're late. Jarun Tann, Nakmor Kesh, Foster Addison, and Tiran Kandros want to talk to you once you open the door, they all journeyed to Port Meridian from the Nexus to see Meridian for themselves. Two tasks need to be completed as soon as you step out of your room on the grounded ark - now known as Port Meridian - for the next objective to be added: choosing the Nexus ambassador and speaking with ten marked squadmates/crewmates. If Ryder Family Secrets was not completed prior to the endgame, the story thread involving Ryder's family (particularly their mother) remains incomplete. When you leave and then return to Meridian later, Ryder's quarters will be empty with no sign of the sibling anywhere. ![]() Note: This mission is the final time your twin is seen or referenced. Respond how you like, as you have to deal with the Nexus leaders outside the room, and your twin goes back to sleep again. Your twin has been in a coma for weeks again, and asks what has happened in the meantime: how are the Hyperion sleepers, and how's your own connection to SAM. When the game resumes after the credits a cutscene with dialogue will play of Pathfinder Ryder getting up from Alec Ryder's computer, and talking with their twin, who's been resting for a while. This mission is automatically acquired following the closing credits. ![]()
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